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Fragments of Shadow
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Devlog
Week 13 Devlog
November 13, 2024
by
8bitrot
This week, the team worked on polishing the game's core functions and further developing a core style for the 2D art for the main menu, cover art, and UI. For the 2D art, we wanted it to follow the st...
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Week 12 Devlog
November 13, 2024
by
morlinfish
This week we are beginning to focus on polishing some elements in the UI and visual elements in game for the player. We have also been improving multiplayer performance and ensuring all mechanics are...
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Week 11 Devlog
November 02, 2024
by
morlinfish
This week was a big push for the shop mechanics and getting functional items to buy! We also worked heavily on the boss fight and its primary mechanics. Other improvements have been made in the squid...
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Week 10 Devlog
October 24, 2024
by
morlinfish
We pushed for improvements in QoL this week by adding camera rotation control and an update on the shop system! The modular rooms are still being developed and looking ahead we plan to generate foliag...
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Week 9 Devlog
October 17, 2024
by
morlinfish
This week marks the 50% milestone for the showcase deadline. As we were pushing toward having a playtestable build, we were unable to reach the goal, however made strides in progress with the combat s...
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Week 8 Devlog
October 10, 2024
by
8bitrot
This week, the team worked on implementing the game's core functions and adding the main gameplay assets. Our first boss, The King Slime has been created, with core animations. We are still looking to...
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Week 7 Devlog
October 03, 2024
by
morlinfish
1
For the start of our 50% push, we have better defined our roles and continued progress to a play-testable state. These implementations include an enemy AI system plus animations, refining the overall...
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Week 6 Devlog
September 25, 2024
by
morlinfish
1
#Devlog
For this week we have been working on the multiplayer system and the menu items required as well as the production of character sprites and procedural environment generation. A working title is still...
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